Dyslexia and Calldysc Web 2.0 Games by Mark Clark

Dyslexia is a language-based learning disability. Dyslexia refers to a cluster of symptoms that result in people having difficulties with other language skills such as spelling, writing, and pronouncing words. People who are challenged with dyslexia have trouble with reading fluency and accurately comprehending passages. Unfortunately, there is no cure for dyslexia and many Web 2.0 tools are not good learning tools for this population. Calldysc Web 2 is a tool that has been found to be an effective strategy to use with people who suffer from dyslexia.

Calldysc language teaching games have been designed not to substitute traditional language teaching nor does it replace teachers: but, it is a blending approach method. This approach helps engage dyslexia. The activities are designed to include the most popular aspects of everyday web and mobile usage; social networking, editing and sharing personal data and playing on-line games. In “Wordchain” game for example learners have to create word chains illustrated by photos taken by their own mobile phones. Each player takes pictures and sends to Calldysc where a different student expands on vocabulary by exchanging phrases, adjectives and descriptive words. This has been found to be an effective tool for dyslexic learners.

A barrier that using Calldysc holds for students with dyslexia is they must be motivated students. In order for Calldysc to be effective it must engage the student’s interest. Teachers may assist students to overcome barrier by collecting data and rewarding improvement. Furthermore, teachers can find students partners with similar interest. Although there are no cures for dyslexia, using Calldysc Web 2 has shown to be an effective approach to learning.