Multimedia

Using Multimedia to reach all students
“Drawing upon new knowledge of how the brain works and new technologies and media now available for teaching and learning, UDL frames a systematic approach to setting goals, choosing or creating flexible materials and media, and assessing students accurately”.

What we have come to realize through brain research is that there really is no such thing as a "regular" student. Because we all have different experiences, abilities, interests, etc., we all receive and process information differently. For example, some students need lots of stimulation and novelty to keep them engaged while others thrive on sameness of routine.

"Universal Design for Learning / UDL uses technology's power and flexibility to make education more inclusive and effective for all" (CAST, 2010). "UDL uses computer technology to create an educational environment that allows all students, including those with learning disabilities, to succeed in general education classrooms with minimal use of assistive technology (AT)" (GreatSchools, 2010).

Technology is a tool that provides multiple means of representation for our students. This may apply to __ELL/English Language Learners__ as well as students with __cognitive issues__. As teachers, we can use Web 2.0 Multimedia tools such as Glogster and VoiceThread to present material to students and also to allows students choices by differentiated our instruction. Students can demonstrate mastery of skills and concepts by using a number of multimedia tools. For instance, students might complete a digital storytelling project, record audio or video on a flip camera, and pull together in a Glogster poster as an alternative to complete an assignment.

** What are the Three Principles of UDL? ** According to the CAST website, Universal Design for Learning calls for multiple means of representation to give learners various ways of acquiring information and knowledge. For example, the teacher presents information using illustrations, such as sound, text and movement to reach all students in the class.

__Multiple means of action and expression__, to provide learners alternatives for demonstrating what they know. For example, the teacher allows students to choose from various means to demonstrate the mastery of concepts. These might include a written paper, digital storytelling, or another alternative project.

==== __Multiple means of engagement__, to tap into learners’ interests, offer appropriate challenges, and increase motivation. For example, the teacher would present lessons geared toward the interests of the students. The information would also be presented in varying degrees of difficulty to accommodate a various abilities. **//Websites, such as Brainpop.com, allow several choice for students, including closed caption while the instructional video is playing. Brainpop is also available in spanish, and activities are available for most topics.//** ==== I have used multimedia tools with students that have learning disabilities, language barriers as well as with students that are not motivated to learn. Providing students with choices in assignments by using technology and multimedia has increased student engagement in the classroom.

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